The green cards are the Asset Deck which acts as a bank where players buy from and sell to. Different asset types should be separated into separate piles and denominations to allow for faster transactions.
The pink cards make up the Event Deck. This deck should be thoroughly shuffled and is drawn from when players are taking a turn. Cards in the Event Deck are discarded facedown and reshuffled when the draw pile is empty.
The event deck
The asset deck
Each player begins the game with 10 Noncents. The player who goes first is the player who has most recently bought something in real life. The player whose turn it is is the “CEO”. This can be kept track of using the “It’s Your Turn!” card from the Asset Deck. Turn order goes in a clockwise direction.
At the beginning of every turn each player receives an income of 2 Noncents.
The CEO looks at the top 3 cards of the Event Deck. They keep 1 card in front of them face-down and discard the rest. Each other player in turn order looks at 2 cards and picks 1 to keep and discards the rest.
Once each player has selected their cards they are then revealed one-by-one in turn order starting with the CEO and the action of the card is taken before the next card is revealed. Cards that have finished their effect are discarded. Some cards have special rules about how they are played:
No more than 2 Market Changes may be in effect at any point. Players may choose to place their Market Change onto an empty space if one is available, or cover up an existing Market Change card. The covered Market Change card is discarded and the new change takes effect. Cards that are not Market Changes do not cover up existing Market Changes. A player may choose to cover another card even if an empty space is available.
An event card that clears all Market Changes from the board. No additional Market Changes may be played this turn and any Market Change cards in player hands are revealed and then discarded.
After all cards have been played it is now time to buy and sell Assets. Players buy and sell in turn order starting with the CEO. One player completes both buying and selling before the next player begins. Assets are purchased with Noncents. Purchases and assets are public information. Noncents, however, are private and may be kept hidden from the other players.
A player may buy or sell as often as they are able on any turn. Each type of asset must be bought or sold as a single transaction separate from other types of assets.
After all players have had an opportunity to buy and sell it passes to the next player’s turn.
Stocks and Crypto have a base price of 10 Noncents. Market Changes and Degrees affect this price.
College is complicated! Read this section carefully.
College Degrees increase the volatility of their given market by 1 Noncent. Volatility means greater fluctuations or a high chance of change. Degrees can be purchased during Buying and Selling for 8 Noncents and stay in play for the rest of the game. Degrees cannot be sold and are limited to 1 per player. Degrees influence the prices of assets immediately as soon as they are purchased. Degrees only matter if Market Changes exist for that Asset and results in a total positive or negative impact. After all Market Changes are totaled, if the result is positive, a Degree will add +1. If the result is negative, a Degree will add -1.
Example: If a player has a Computer Science Degree and there is a -2 Market Change for Crypto and a +1 Market Change for Crypto, the player with the Degree can buy and sell Crypto for 8 Noncents. A player without the Computer Science Degree can buy and sell Crypto for 9 Noncents.
If a player has a Computer Science Degree and there is a -1 Market Change for Crypto and a +1 Market Change for Crypto both players would buy or sell Crypto for 10 Noncents.
It is not recommended to buy Degrees too early! They can be helpful to make Noncents, but finding the right time to go to college is important.
When a player reaches 100 Noncents they have the option to end the game. Play stops immediately and the turn ends. All event cards waiting to be played are discarded. At this point each player sells all of their sellable assets for the going market rate (degrees cannot be sold). The player with the most money at the end of this forced liquidation has achieved financial stability and wins. If multiple players have the same amount of money they both win.
Email team.noncents (at) gmail.com with any questions! We'll add common questions here for future players